![]() In fact, the level design's only real effect seems to be on the humans you're attempting to save - once free they'll run around on the ground until an enemy comes to re-capture them, but if they're freed near water, lava, or a drop into the abyss then they'll die fairly quickly, meaning you have to keep a closer eye on them than you otherwise would.Īs you make your way through Resogun's five levels you'll come across numerous different types of enemies, which requires you to change up your strategy a fair bit. This also means that the level itself is not a source of challenge like many other games in the genre and the key to keeping things interesting is enemy variety. Where Super Stardust's levels were all spheres and you protected a planet from asteroids, Resogun's levels are all cylinders, which means you can move in any direction around your confines. In the absence of a compelling narrative, then obviously the gameplay has to step it up to retain the gamer's interest, and Resogun does just that. All that said, don't go into Resogun expecting to become all emotional as the last human looks up to the sky and dies on his/her own it's just not that type of game. Sometimes it even seems as though the humans die mere seconds after you're warned about them being in danger, which is a little irritating, but otherwise it's a fun additional mechanic. Trying to fly over to a recently-released human and transport him to safety in the middle of some of the more hectic later levels is quite a challenge. These humans are less of a plot point, though, and more of a gameplay mechanic as saving them is not direly necessary but gives nice temporary - and sometimes permanent - bonuses that can help you get through a level. ![]() or maybe they're robot aliens it's not really clear. Your goal in each level is to save the last humans from some aliens. Like many 2D shoot 'em ups, Resogun doesn't really have much in the way of a story. Like the PlayStation 3 launch, however, Housemarque have put their best foot forward as Sony's Great Indie Hope at launch with Resogun, the PlayStation 4's Super Stardust equivalent. The next generation PlayStation console is finally upon us and, as with most launches, it's been a bit disappointing on the software front. Their future looks bright, indeed.By Karl Koebke, posted on 18 November 2013 / 6,167 Views Housemarque has long been a talented game developer, but with Returnal it really feels like we have seen them take a step into the next phase of their studio’s story. And, if we are being honest, we didn’t know that was something we wanted. This is the first time the story has been more than perfunctory in a Housemarque game. On top of that, the people behind Housemarque have also managed to craft their first truly stellar narrative. However, Returnal also incorporates rouge-like elements and incorporates them into a metroidvania setup. ![]() So, most of their trademark style of gameplay is present here. It also has a pleasing array of unique, and interesting, weapons. Returnal’s gameplay has the same responsive, twitchy appeal as the studio’s other titles. What we didn’t know is that Housemarque wasn’t abandoning the genre, they were just updating it in a surprising way. They had become synonymous with the genre, so it really felt like we were seeing the end of an era. When Housemarque first announced that they were moving away from arcadey games, everyone despaired. Super Stardust 3D, and its many ports, is just an excellent game. The first-person VR mode, on the other hand, is enjoyable enough, but extremely limited. The PSVR is similarly very good, and the implementation of VR is subtle but very effective. If you have a Vita kicking around, it is absolutely a must-buy for the console. The Vita game, on the other hand, goes toe to toe with the PS3 title. However, it is a twin-stick shooter on a console that doesn’t feature two analog sticks, which is a problem. There is also a PSP, Vita, and PSVR version of Super Stardust 3D. Not many games from the seventh generation can make that claim. Also, due to its simplicity, it still runs very well and looks pretty sharp. It feels responsive, the weapons are enjoyable, and it fills the screen with enemies and bullets. Super Stardust 3D does everything you would want a game like this to do. ![]() It is extremely simple, but it is also infinitely replayable. Super Stardust 3D delivers that fast, frenetic twin-stick shooter experience that would expect from Housemarque. This is a remake of one of Housemarque’s earliest games (originally released on the Amiga).
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